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Gameplay Mechanics

The game runs on a 15-minute epoch cycle. Every epoch, each player earns $GAINZ based on their total gym power relative to all other players. Emissions are shared proportionally β€” the higher your power, the larger your share.

  • Epoch Duration: 15 minutes
  • Max Unclaimed Epochs: 32 (8 hours) β€” if you don’t claim (or have a πŸ§‘β€πŸ’Ό Gym Manager active), yields stop accumulating past this cap
  • Emission Scaling: Emissions scale dynamically based on total network bench count
  • Season 1 Hard Cap: 35,000 $GAINZ per epoch (reached at 20,000 total benches across all players)
Emission Per Epoch = min(35,000 x (total_benches / 20,000), 35,000)

At low player counts, emissions scale linearly with the number of benches in the game. Once the network reaches 20,000 total benches, emissions cap at 35K $GAINZ per epoch (~3.36 million $GAINZ per day).

10% of each epoch’s total emissions are split equally among all active players (per account, not per gym). This ensures all players always have a meaningful income floor regardless of the power distribution. The remaining 90% is distributed proportionally by power.


Each gym starts at Level 1 and can be upgraded to Level 8. Higher levels unlock more bench slots, new features, and improved drop rates on packs.

LevelNameBenchesUpgrade CostCooldownPower Gate
1πŸš— Garage6β€”β€”β€”
2🏠 Home Gym8500 $GAINZ24h500
3🏨 Hotel Gym101,000 $GAINZ48h1,500
4🎨 Studio122,000 $GAINZ72h4,000
5🏝️ Resort144,000 $GAINZ96h10,000
6πŸ™οΈ Local Gym168,000 $GAINZ120h25,000
7🏒 Fitness Center1815,000 $GAINZ144h50,000
8πŸ† Premium Gainz2025,000 $GAINZ168h100,000

Note: Power gates are based on base athlete power only β€” supplements do not count toward the gate.

  • Level 2: πŸ₯€ Smoothie Bar (flat-boost supplements) + 🩹 Injury System
  • Level 3: βš”οΈ Spartacus Arena participation + πŸ‘₯ Referral System (generate codes, earn referrer RR)
  • Level 4: πŸ’Š GNZ Nutrition (percentage-based supplements)
  • Level 5: 🧒 Trainer System (global power boosts)
  • Level 6: 🧬 Fusion Lab (combine athletes/supplements)
  • Level 7: πŸ’Ž Premium Supplement Packs (Epic+ drops with small Exalted chance)
  • Level 8: 🌟 Premium Athlete Packs (Epic+ drops with small Exalted chance β€” the only way to recruit multiple Titans, since Legendaries cannot be fused into Exalted)

Note: The Arena leaderboard is viewable at any level, but registering for a season requires reaching Level 3 on at least one gym. Similarly, you can be referred and receive a signup bonus from day one, but you must reach Level 3 to generate and share your own referral codes.

Don’t want to wait for an upgrade cooldown to finish? Spend Roid Rage at a flat rate of 1 RR = 1 minute skipped. You can shave off any number of minutes β€” skip an hour, skip the whole remaining cooldown, whatever balances your RR budget against the time you’d save.

The same 1 RR = 1 minute rate applies to athlete warm-up timers.

For players who want to level up fast, Smart Rush calculates the optimal cost to rush from your current level to any target level, combining $GAINZ upgrade costs and RR skip costs into a single click. You can rush multiple levels in a single transaction by clicking the gym level button on the left of the main gym screen.


Standard athlete packs (200 $GAINZ each) roll at rates determined by your highest gym level. Higher levels improve your Mythic and Legendary chances meaningfully:

Levelβšͺ Common🟒 UncommonπŸ”΅ Rare🟣 Epic🟑 LegendaryπŸ”΄ Mythic
L145.00%30.00%15.00%7.00%2.50%0.50%
L244.50%30.00%15.30%7.20%2.50%0.50%
L344.00%29.80%15.50%7.30%2.90%0.50%
L443.30%29.40%16.00%7.40%3.35%0.55%
L542.60%29.00%16.55%7.50%3.75%0.60%
L641.80%28.60%17.30%7.65%3.95%0.70%
L740.85%27.85%18.20%7.85%4.40%0.85%
L840.00%27.00%19.00%8.00%5.00%1.00%

Things to notice:

  • πŸ”΄ Mythic rate doubles from L1 to L8 (0.50% β†’ 1.00%)
  • 🟑 Legendary rate doubles from L1 to L8 (2.50% β†’ 5.00%)
  • L1-L3 Mythic stays flat at 0.50% β€” parking at L3 gives no Mythic-rate benefit, the real jump begins at L4

When an athlete is first placed on a bench, they enter a warm-up period during which they earn at 50% power. Warm-up duration scales with rarity:

RarityWarm-Up Time
βšͺ Common1 hour
🟒 Uncommon4 hours
πŸ”΅ Rare8 hours
🟣 Epic12 hours
🟑 Legendary18 hours
πŸ”΄ Mythic24 hours
πŸ›οΈ ExaltedNone

You can skip warm-up instantly by spending Roid Rage (1 RR per remaining minute). Warm-Up Skip Tokens from the Daily Locker can also be used for free.

Athletes can get injured during epochs. Injured athletes earn at only 30% power. Injury chance scales inversely with rarity β€” common athletes get hurt more often, mythics rarely.

Each healthy athlete rolls once per epoch for a potential injury. Per-epoch chances:

RarityPer EpochPer 8 Hours (32 epochs)
βšͺ Common1.00%32%
🟒 Uncommon0.75%24%
πŸ”΅ Rare0.50%16%
🟣 Epic0.25%8%
🟑 Legendary0.12%~4%
πŸ”΄ Mythic0.06%~2%
πŸ›οΈ ExaltedImmuneImmune

Each injured athlete rolls once per epoch for natural recovery β€” same cadence as injury rolls, so claim frequency does not change your total recovery odds across a window. Per-epoch chances:

RarityPer EpochPer 8 Hours (32 epochs)
βšͺ Common2.00%~47%
🟒 Uncommon1.50%~38%
πŸ”΅ Rare1.00%~28%
🟣 Epic0.62%~18%
🟑 Legendary0.37%~11%
πŸ”΄ Mythic0.20%~6%

Recovery rates are roughly 2Γ— the injury rates at every rarity, so untreated athletes spend most of their time healthy in steady state.

  • πŸ’° Manual heal β€” spend $GAINZ equal to 10% of the athlete’s base power
  • 🎟️ Heal Token β€” free heal, earned from the Daily Locker
  • πŸ§‘β€βš•οΈ Hire Physical Therapist β€” 1,125 RR for 7 days. Reduces injury chance by 33% across your bench AND auto-heals injured athletes during each claim using your $GAINZ balance, prioritizing your highest-rarity injuries first. Skips any heal that would exceed your $GAINZ balance. Pause any time to turn off the auto-heal β€” the 33% injury reduction stays on, and the 7-day timer keeps running.
  • 🎟️ Reserve Heal Tokens β€” apply heal tokens directly to specific athletes from their detail popup. When that athlete gets injured, a reserved token auto-consumes during the claim instead of paying $GAINZ. Works whether or not Physical Therapist is active. Single-use per token: each reserved token covers one injury. Stack multiple on a Mythic/Legendary if you want extra coverage.
  • πŸ•°οΈ Natural recovery β€” each injured athlete rolls a recovery chance once per epoch (see table above). Total recovery odds across a window are the same regardless of how often you claim.

Important: Injured athletes cannot be removed or swapped from benches. You must heal them first β€” no replacing an injured athlete to avoid healing costs.


Supplements are consumable items that boost individual athletes. There are two tiers:

πŸ₯€ Smoothie Bar (Levels 2+) β€” Flat Boosts

Section titled β€œπŸ₯€ Smoothie Bar (Levels 2+) β€” Flat Boosts”
NameRarityBoost
Water Bottleβšͺ Common+10 power
Protein Bar🟒 Uncommon+25 power
Pre-Workout ShakeπŸ”΅ Rare+50 power
Recovery Smoothie🟣 Epic+100 power

Cost: 25 $GAINZ per pack (discounted to 15 $GAINZ once GNZ Nutrition is unlocked at Level 4)

πŸ’Š GNZ Nutrition (Level 4+) β€” Percentage Boosts

Section titled β€œπŸ’Š GNZ Nutrition (Level 4+) β€” Percentage Boosts”
NameRarityBoost
Amino Tabletsβšͺ Common+1%
Electrolyte Pack🟒 Uncommon+3%
Creatine MonohydrateπŸ”΅ Rare+5%
Samson’s Hair Tonic🟣 Epic+15%
Ambrosia Elixir🟑 Legendary+50%
Zeus JuiceπŸ”΄ Mythic+100%
Titan’s NectarπŸ›οΈ Exalted+200%

Cost: 25 $GAINZ per pack


Trainers provide a global percentage boost across all athletes in all your gyms for 30 days. Only one trainer can be active at a time.

TrainerRarityBoost
Coach Zβšͺ Common+1%
Form Police🟒 Uncommon+2%
Drill SergeantπŸ”΅ Rare+3%
Spartacus🟣 Epic+5%
Atlas🟑 Legendary+7%
OdinπŸ”΄ Mythic+10%
  • Pack Cost: 1,000 $GAINZ
  • Unlock Requirement: Level 5
  • Building Rapport: New trainers operate at 50% effectiveness for the first 24 hours
  • Re-equip: Expired trainers can be re-equipped at a cost (1,000 - 30,000 $GAINZ by rarity)

Combine multiple same-rarity items to create a single item of the next rarity tier. Fusion is the guaranteed path to higher rarities β€” you pay a premium for the certainty, but you can also pull high-rarity items directly from packs with luck.

InputRequiredOutputCost
βšͺ Common3🟒 Uncommon100 $GAINZ
🟒 Uncommon3πŸ”΅ Rare250 $GAINZ
πŸ”΅ Rare5🟣 Epic500 $GAINZ
🟣 Epic7🟑 Legendary5,000 $GAINZ
🟑 Legendary9πŸ”΄ Mythic25,000 $GAINZ
InputRequiredOutputCost
βšͺ Common3🟒 Uncommon10 $GAINZ
🟒 Uncommon3πŸ”΅ Rare25 $GAINZ
πŸ”΅ Rare5🟣 Epic50 $GAINZ
🟣 Epic7🟑 Legendary1,000 $GAINZ
🟑 Legendary9πŸ”΄ Mythic5,000 $GAINZ
InputRequiredOutputCost
βšͺ Common2🟒 Uncommon1,000 $GAINZ
🟒 Uncommon2πŸ”΅ Rare2,000 $GAINZ
πŸ”΅ Rare3🟣 Epic3,000 $GAINZ
🟣 Epic4🟑 Legendary5,000 $GAINZ
🟑 Legendary5πŸ”΄ Mythic10,000 $GAINZ

Trainer fusion uses a shallower ladder because trainer packs cost 1,000 $GAINZ (5Γ— the athlete pack price). Requiring the same 9-input Legendary-to-Mythic jump athletes use would mean ripping ~9,000 $GAINZ in packs just to source the fusion inputs β€” on top of the fusion cost itself. The 2/2/3/4/5 ladder keeps total trainer progression cost in the same ballpark as athletes. Trainer fusion is also deterministic β€” no skip chance rolls.

Athlete and supplement fusion each have a small skip chance (3% for Common/Uncommon, 5% for Rare+) to produce an item two rarities higher instead of one. Note: no fusion path reaches Exalted β€” the Titan tier is pack-only (Premium Athlete Packs at Level 8 are the only way to recruit multiple Titans).


A 30-day reward calendar that resets automatically. Claim one reward per day.

Over 30 days, players earn:

  • 2,025 $GAINZ
  • 5 Athlete Packs
  • 11 Supplement Packs
  • Guaranteed 🟣 Epic Samson on Day 30
  • 🎟️ Heal Tokens and Warmup Skip Tokens
  • Roid Rage bonuses

Activating the premium locker doubles most rewards and adds exclusive drops:

  • 4,250 $GAINZ total
  • Guaranteed 🌟 Epic+ Athlete Pack on Day 30
  • Additional trainer packs and tokens

Missed a day? Pay 50 RR per missed day to catch up on past rewards.


Players who max out multiple gyms to Level 8 earn permanent franchise bonuses on both global power and Premium Athlete Pack Mythic drop rate:

TierL8 Gyms RequiredGlobal Power BoostPremium Mythic BoostEffective Premium Mythic
πŸ₯‰ Bronze3+1%+0.5%5.5%
πŸ₯ˆ Silver6+2%+1.0%6.0%
πŸ₯‡ Gold9+3%+1.5%6.5%
πŸ’Ž Platinum12+4%+2.0%7.0%
πŸ‘‘ Diamond15+5%+2.5%7.5%

The Premium Mythic boost stacks on top of the base 5% Mythic rate on Premium Athlete Packs (and on weekly-prize Epic+ athlete rolls). The boost is donated from the Epic share β€” Legendary, Exalted, and the rebirth-Exalted ramp are untouched. At Diamond tier, a Premium pack’s per-Mythic cost reaches parity with regular pack ripping at L8 (~20,000 $GAINZ per Mythic on average) while keeping the Titan chase as the unique Premium-only reward.


Players can own up to 15 gyms. Additional gyms cost 10,000 RR each (equivalent to 1 SOL in the RR shop). Each gym operates independently with its own bench slots, upgrade level, and cooldowns. Your trainer boost and franchise bonus apply globally across all gyms.


Once a player has all 15 gyms maxed to Level 8, a Mythic trainer equipped, and Mythic or Exalted athletes on every bench, they can trigger a rebirth β€” resetting all gyms to start fresh with permanent bonuses:

  • +5% global power boost per rebirth
  • +5% cooldown reduction per rebirth

Rebirths stack, rewarding the most dedicated players with compounding advantages.