Competitive Play
🏛️ Overview
Section titled “🏛️ Overview”The Spartacus Arena is Gainz Gym’s seasonal competitive system and the primary path to ROI. Players enter weight-class leaderboards based on their gym count and compete for real SOL prizes and in-game rewards over 90-day seasons — paid out across three 30-day windows, not one season-end lump. The harder you grind, the more $GAINZ you claim, and the higher you climb.
Entry requirement: 👀 The leaderboard is viewable by anyone at any gym level — scope out your competition before committing. Entering is for full members: registration requires at least one gym at Level 3 or higher and a paid account. Free-to-Play players can watch every board, but competing for the SOL pool means converting first.
🥊 Weight Classes & Seat Caps
Section titled “🥊 Weight Classes & Seat Caps”Players are sorted into weight classes by gym count. In Season 2 the top two classes are seat-capped — sized to the field, so every chair that exists gets paid, and a full class becomes something you fight your way into:
| Class | Gyms | Entry Fee | Seats |
|---|---|---|---|
| 🐣 Rookie (first season only) | 1-2 | 75 RR | uncapped |
| 🪶 Featherweight | 1-2 | 75 RR | uncapped |
| 🥊 Lightweight | 3-4 | 125 RR | uncapped |
| 🏋️ Middleweight | 5-8 | 250 RR | uncapped |
| 💪 Heavyweight | 9-13 | 500 RR | 9 |
| 👑 Champion | 14-18 | 1,000 RR | 7 |
🐣 Rookie is a protected parallel pool for first-season players at 1-2 gyms — same band and fee as Featherweight, but you only ever face other newcomers. Buy a 3rd gym and you graduate into the open classes. Returning players never see Rookie.
🏋️ Middleweight is deliberately uncapped — it’s the landing zone. If you race for a capped seat and miss, or grow into a full class’s band mid-season, trading down into the 5-8 gym range always has room. Nobody sits out a season for lack of a chair.
⏱️ Making Weight — the opening clock
Section titled “⏱️ Making Weight — the opening clock”Every season starts with a 7-day Making Weight period. The first four days run on a clock:
- Hours 0-48 — Reserved. If you finished last season locked in Heavyweight or Champion, a seat in that class is held for you. Claim it by locking in — unclaimed reservations are forfeited at hour 48. Every other class is open to everyone from minute one.
- Hour 48 — Doors open. Unclaimed capped seats go first-come to anyone who makes weight for the band. Expect this to move fast: leftover seats in a capped class can be gone within minutes.
- Hour 96 — Trade-in closes. The one-time gym trade-in (5,000 RR back per gym, once per season, only before you lock, you always keep at least 1 gym) shuts. After this the field is set.
The Arena shows a live seat board (CHAMPION 5/7 · HEAVY 8/9) the whole time, so every decision is made against real numbers. One warning worth reading twice: if the only class your gym count fits is full, you have no seat until you change your gym count. Champion (14+) and Heavyweight (9-13) are both capped, and a full class can’t be entered late, re-locked into, or joined without a challenge. If yours fills without you, trade down before hour 96 — 13 gyms locks Heavyweight, 8 lands in Middleweight — or you’ll have no class to enter this season. Middleweight is uncapped and always has room.
📅 Season Structure
Section titled “📅 Season Structure”- Season Length: 90 days, split into three 30-day windows
- Checkpoints: At day 30 and day 60 a slice of the prize pool pays out on that window’s standings, and the window race resets to zero. The finale (day 90) sweeps the remaining pool — the biggest payday of the season
- Weekly Cycles: In-game prize tournaments run weekly throughout (see Weekly Prizes)
- ⏳ Late Entry: Days 8-30 cost 1.5x the base fee, days 31-60 cost 2x; no new entries in the final 30 days. Late entrants only score $GAINZ claimed from the moment they register — and can only enter a capped class if it has an open seat
🏋️ Moving Up in Weight Class
Section titled “🏋️ Moving Up in Weight Class”Re-locking into a higher class is a window event: it opens for the first 72 hours of each 30-day window, costs the new class’s full entry fee, and requires an open seat. Your accumulated season $GAINZ carries over. There’s still no moving down mid-season — outside of the one-time Making Weight trade-in, gyms can’t be discarded.
⚔️ Challenges — full class? Take a seat
Section titled “⚔️ Challenges — full class? Take a seat”When a capped class is full, the only way in is through someone. The last 7 days of windows 1 and 2 are the challenge window: a player in the class directly below can raise a challenge, and it must be raised in the first 48 hours of those 7 days — no sniping the deadline once the numbers are all but final:
- The fee is the target class’s full entry fee — the same price a re-lock would cost.
- The contest: your window earnings vs the weakest seat-holder’s, both measured on the target class’s gym allowance. Ties go to the defender.
- Win: you take their seat for the next window; they drop one class. Lose: half the fee comes back. If the challenge can’t be judged (the class opened up, for example), it’s fully refunded.
The Arena shows the challenge board live — who’s challenging, which seats are at risk, and the earnings bar a challenger has to beat.
🎯 How Scoring Works
Section titled “🎯 How Scoring Works”Your rank is based on $GAINZ claimed during the current window — not raw power — counted on the gyms that qualify for your class (your first N gyms, where N is your class’s band ceiling). Everyone in a class is measured on the same gym scope, so over-buying past your band doesn’t buy leaderboard position. Claiming regularly and maximizing every epoch is what climbs the board.
💰 Season Prize Pool (SOL)
Section titled “💰 Season Prize Pool (SOL)”A significant portion of every SOL spent in the game flows into the prize wallet continuously. The pool shown in-game is the live on-chain balance of the season prize wallet — what you see in the Arena equals what you can verify on Solscan. Each checkpoint pays its slice; the finale sweeps whatever remains, including anything unclaimed from earlier seasons.
🏆 Prize Distribution per Weight Class
Section titled “🏆 Prize Distribution per Weight Class”Each class splits its slice of the pool across its seats. Payouts flatten less at the top than Season 1 — every climb up the board is worth at least as much as the one below it, a higher class out-earns the class below at every placement, and the top 3 of each class beat the winner of the class directly below.
Shares below are percent of that class’s pool. Champion and Heavyweight figures are what a full class pays — if seats sit empty, their weight folds across the seated players instead of going unpaid:
| Place | 🐣🪶 Rookie / Feather | 🥊 Light | 🏋️ Middle | 💪 Heavy (9 seats) | 👑 Champion (7 seats) |
|---|---|---|---|---|---|
| 🥇 1st | 20% | 22.5% | 22% | 21.5% | 24.9% |
| 🥈 2nd | 15% | 16.75% | 18.5% | 18.1% | 19.7% |
| 🥉 3rd | 11% | 12.75% | 15.25% | 14.5% | 16.2% |
| 4th | 8.5% | 9.5% | 11.25% | 12.2% | 12.7% |
| 5th | 6.75% | 6.75% | 8.25% | 9.8% | 10.4% |
| 6th | 5.25% | 5.25% | 6% | 8% | 8.7% |
| 7th | 4.25% | 4% | 4.5% | 6.5% | 7.5% |
| 8th | 3.5% | 3.25% | 3.5% | 5.2% | — |
| 9th | 2.75% | 2.5% | 3.25% | 4.1% | — |
| 10th | 2.25% | 1.75% | 2.5% | — | — |
| 11th+ | 20.75% | 15% | 5% | — | — |
The 11th+ row is a participation pool split evenly among everyone outside the top 10, with each player’s share capped just below the 10th-place payout — finishing 11th can never out-earn finishing 10th, and in a thin class the cap keeps the ladder honest. The participation budget shrinks as classes rise (Rookie/Feather 20.75% → Light 15% → Middle 5%) because that’s where the crowds are; Heavyweight and Champion are seats-only — every percent of those pools goes to a seated player.
Empty seats: In the capped classes, unfilled seats don’t waste money — their share folds across the players who did show up (bounded, so a nearly-empty class can’t out-pay a full one). In the participation classes, any budget the cap leaves unpaid stays in the prize wallet and rolls into future payouts.
🎁 Weekly Prizes (In-Game)
Section titled “🎁 Weekly Prizes (In-Game)”In addition to the season SOL pool, top performers each week earn in-game prizes — RR, athlete packs, supplement packs, guaranteed-rarity items, and sometimes chest bags. Rewards scale by weight class, with 👑 Champion-class players earning the most. In Heavyweight and Champion, every athlete and supplement pack in the weekly ladder is guaranteed Epic or better — no filler pulls at the top of the game. Some weeks run special formats (like % Improvement, where growth against your own baseline is what counts — a format built for underdogs).
🧠 Strategy Tips for Competition
Section titled “🧠 Strategy Tips for Competition”- ⚖️ Pick your class during Making Weight — the trade-in window is your one chance per season to drop weight. Watch the seat board before deciding whether to race for a capped seat or take a guaranteed one below
- ⏱️ Enter early — late entry fees scale up, you miss weekly prizes, and capped seats may be gone
- 💪 Claim consistently — scoring is window $GAINZ claimed, so regular play beats passive holding, and every window is a fresh race
- 📈 Maximize power on your first N gyms — only the gyms that qualify for your class count toward your score
- 🧢 Coach timing — equip your best coach at the start of a window, not mid-race
- ⚔️ Watch the challenge board — a weak seat above you in the last week of a window is an invitation