Competitive Play
๐๏ธ Overview
Section titled โ๐๏ธ OverviewโThe Spartacus Arena is Gainz Gymโs seasonal competitive system and the primary path to ROI. Players enter weight-class leaderboards based on their gym count and compete for real SOL prizes and in-game rewards over 90-day seasons. The harder you grind, the more $GAINZ you claim, and the higher you climb.
Entry requirement: ๐ The leaderboard is viewable by anyone at any gym level โ scope out your competition before committing. But to actually register for a season and be eligible for prizes, you need at least one gym at Level 3 or higher. This applies to everyone, including Free-to-Play accounts โ once an F2P player reaches Level 3 they can enter and compete for SOL prizes just like paid players (registration costs RR, which on a free account is purchased with SOL).
๐ฅ Weight Classes
Section titled โ๐ฅ Weight ClassesโPlayers are sorted into weight classes based on the number of gyms they own:
| Class | Gyms | Entry Fee | Pool Share |
|---|---|---|---|
| ๐ชถ Featherweight | 1 | 75 RR | 2% |
| ๐ฅ Lightweight | 2-3 | 125 RR | 8% |
| ๐๏ธ Middleweight | 4-7 | 250 RR | 16% |
| ๐ช Heavyweight | 8-11 | 500 RR | 30% |
| ๐ Champion | 12-15 | 1,000 RR | 44% |
This tiered structure means every player competes against others at a similar progression level. A player with one gym is never directly competing against a 15-gym veteran.
๐ Season Structure
Section titled โ๐ Season Structureโ- Season Length: 90 days
- Weekly Cycles: Seasons are divided into ~13 weekly periods
- โ๏ธ Making Weight Period: 7 days at the start for players to enter at the normal entry fee
- โณ Late Entry โ Tier 1: Days 8-30, entry fee scales to 1.5x the base
- โณ Late Entry โ Tier 2: Days 31-60, entry fee scales to 2x the base
- ๐ซ Late Entry Cutoff: No new entries in the final 30 days
- ๐ Late-Entry Scoring: Players who enter after day 1 only count $GAINZ earned from the moment they register โ prior claims donโt count toward their season total
๐๏ธ Moving Up in Weight Class
Section titled โ๐๏ธ Moving Up in Weight ClassโIf you add gyms during a season and want to compete at a higher weight class, you can โ just pay the new weight classโs entry fee in RR at the time of the move. Your accumulated season $GAINZ total carries over to the new class so you donโt lose any of your progress โ thatโs the whole point of letting you move up mid-season. Thereโs no way to move down; gyms canโt be discarded, so once youโve bought your way into a higher class youโre committed to competing there for the rest of the season.
๐ฏ How Scoring Works
Section titled โ๐ฏ How Scoring WorksโYour leaderboard rank is based on total $GAINZ claimed during the season โ not raw power. This means consistency and active play are rewarded. Claiming regularly, optimizing your athlete lineup, and maximizing every epoch all contribute to your score. Late entrants only count claims from the moment they register (see Season Structure above).
๐ฐ Season Prize Pool (SOL)
Section titled โ๐ฐ Season Prize Pool (SOL)โA significant portion of every SOL spent during the season flows into the prize wallet (currently around 50%, adjusting over time). The current pool is displayed live in-game and is always the exact on-chain balance of the season prize wallet โ what you see in the Arena equals what you can verify on Solscan. At season end, the pool is distributed across weight classes, then within each class:
๐ Prize Distribution per Weight Class
Section titled โ๐ Prize Distribution per Weight ClassโEach weight class splits its slice of the pool across its own top 10. Higher classes concentrate more of their pool into the top spots (and a smaller โeveryone elseโ share), so climbing a weight class always pays off โ at any pool size, a higher class out-earns the class below it at every placement, and the top 3 of Middle / Heavy / Champion each beat the winner of the class directly below.
| Place | ๐ชถ Feather | ๐ฅ Light | ๐๏ธ Middle | ๐ช Heavy | ๐ Champion |
|---|---|---|---|---|---|
| ๐ฅ 1st | 25% | 25% | 25% | 25% | 26% |
| ๐ฅ 2nd | 15% | 15% | 18% | 20% | 21% |
| ๐ฅ 3rd | 10% | 10% | 13% | 15% | 17.5% |
| 4th | 8% | 8% | 10% | 11% | 14.5% |
| 5th | 6% | 6% | 6% | 7% | 10% |
| 6th | 4.5% | 4.5% | 4.5% | 5% | 5% |
| 7th | 3.5% | 3.5% | 3.5% | 3% | 2.5% |
| 8th | 2.5% | 2.5% | 2.5% | 2% | 1.5% |
| 9th | 1.5% | 1.5% | 1.5% | 1.5% | 1.25% |
| 10th | 1% | 1% | 1% | 1% | 0.75% |
| 11th+ | 23% | 23% | 15% | 9.5% | โ |
The โ11th+โ row is split evenly among everyone outside the top 10 โ but each playerโs participation share is capped just below the 10th-place payout, so finishing 11th can never out-earn (or tie) finishing 10th. In a thinly-filled class the even split would otherwise balloon past the ranked spots; the cap keeps the ladder honest. Any participation budget left unpaid by the cap simply stays in the prize wallet and rolls into next seasonโs pool. ๐ Champion is top-10-only โ every percent of the Champion pool goes to its top 10 finishers, so the biggest prizes in the game sit there.
Unfilled placements: If a weight class has fewer than 10 entrants, the prize shares for the unfilled top-10 spots (e.g. slots 7-10 in a 6-player class) are never paid out โ that SOL simply stays in the prize wallet and becomes part of next seasonโs starting pool. No treasury transfer, no redistribution within the class โ it just rolls over automatically. This means an under-filled season is effectively a boost to the next one.
๐ Weekly Prizes (In-Game)
Section titled โ๐ Weekly Prizes (In-Game)โIn addition to the season-end SOL pool, top performers each week earn in-game prizes including RR, athlete packs, supplement packs, and guaranteed-rarity items. Rewards scale by weight class tier multiplier, with ๐ Champion-class players earning the most.
๐ง Strategy Tips for Competition
Section titled โ๐ง Strategy Tips for Competitionโ- โ๏ธ Choose your weight class wisely โ sometimes itโs better to compete in a lower class with fewer gyms than to stretch into a higher class where youโre outmatched
- โฑ๏ธ Enter early โ late entry fees scale up and you miss weekly prize opportunities
- ๐ช Claim consistently โ scoring is based on total $GAINZ claimed, so regular play beats passive waiting
- ๐ Maximize power โ higher power = more $GAINZ per epoch = faster leaderboard climbing
- ๐งข Trainer timing โ equip your best trainer at the start of a season, not mid-season when youโve already lost rapport time